AI Insights · Timothy · July 2025
Top 5 Hybridcasual Games Performance in Ecuador Q2 2025
Explore the performance trends of the top 5 hybridcasual games on a unified platform in Ecuador during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the hybridcasual gaming segment in Ecuador saw varied performances across the top five games, analyzed through unified platform data from Sensor Tower. Here's a detailed look at the trends observed for each game:
Hole.io by Voodoo showed a stable pattern in weekly downloads, peaking around 35.2K in late April. Revenue experienced fluctuations, reaching approximately $70 in mid-May, while weekly active users peaked at about 101K in mid-June.
Stickman Party: 4 Player Games from Maxim Krivokonev maintained a consistent download rate, nearing 23.4K in mid-June. Despite modest revenue, a notable spike to $55 was observed in early June. Active users saw a decline from 202.9K to 149.9K over the quarter.
Pizza Ready! by Supercent, Inc. had steady weekly downloads, with a high of 20.5K in late June. Revenue peaked at $55 in early June, while active users increased to about 96.2K by the quarter's end.
Tile Club - Matching Game from GamoVation saw a surge in downloads, reaching 22.2K in late June. Revenue was sporadic, peaking at $46 in early June. Active users grew steadily, reaching over 104K by the end of June.
Stumble Guys by Scopely, Inc. experienced a decline in active users early in the quarter, dropping from 127.8K to 63.2K by early June, before recovering to 101.6K at the end of June. Revenue showed a downward trend, stabilizing around $457 at the quarter's close.
For more detailed insights and data, visit Sensor Tower.